Software Engineer Contractor
Ocean Exploration Trust - Narragansett, RI
September 2024 - May 2025
C++, Unreal Engine, Python
- Architected an Unreal Engine 5 deep-sea simulator as the sole C++ engineer, integrating LiDAR, multibeam, photogrammetry, and dive telemetry into a unified real-time geospatial system.
- Built a modular time-sync system for ROV video, vehicle position, and pilot paths across multi-hour dives.
- Led globe-scale Cesium integration for underwater use cases, driving extensions through Cesium collaboration.
- Deployed an Ubuntu server hosting a containerized Perforce stack, Jenkins, and Authentik over a dedicated subnet.
- Mentored three undergraduate interns through code review and feature development.
- Packaged simulator demos for URI Science Saturday and Mystic Seaport Museum public outreach events.